Pages: [1] 2 3 4 5 6 |
1. Looking for Faction War Mission\PvP corp. - in Alliance and Corporation Recruitment Center [original thread]
Interested in a faction war corp where I can earn tons of ISK running missions and also be active in small scale PvP. US TZ tho active in other TZ as well. I don't mind pirating every now and then. All tho, I am not interested in going full re-r...
- by The Racketeer - at 2012.07.12 00:39:00
|
2. Ring mining? - in Test Server Feedback [original thread]
has planetary ring mining hit the test server yet?
- by The Racketeer - at 2012.06.15 17:56:00
|
3. I want your little things! - in EVE General Discussion [original thread]
DILLIGAS 1450 wrote: and a Clone Vat Bay in system please. ^^^ This Vat Bay for POS Alliance must have SOV to online Number of clones allowed based on the SOV level (10 Clones per SOV level) Max 1 online per System
- by The Racketeer - at 2012.05.19 14:42:00
|
4. I want your little things! - in EVE General Discussion [original thread]
Rorqual Love... Ability to start compression jobs from the ore hold manufacturing jobs that are less then 1 minute but not yet complete being displayed with "seconds remaining" rather then saying that the manufactyuing line is available now.
- by The Racketeer - at 2012.05.19 14:37:00
|
5. Sticky:EVE Online: Escalation to Inferno Issues - in EVE Information Portal [original thread]
CCP Masterplan wrote: Rex Garvin wrote: I am unable to open the corporate bay on the orca!!! Members of my fleet do not have a menu item to open the corporate bay. Ive looked thru all the menus. Looking in to this. Is the pilot of the orca...
- by The Racketeer - at 2012.04.24 17:41:00
|
6. Sticky:EVE Online: Escalation to Inferno Issues - in EVE Information Portal [original thread]
when fleet members change ships through ship assembly array then they become bugged in the watch lists.
- by The Racketeer - at 2012.04.24 17:24:00
|
7. Sticky:EVE Online: Escalation to Inferno Issues - in EVE Information Portal [original thread]
fleet members have no right click options to access corp hangers belonging to other corps. ATM fleet members that are in fleet with orca's and rorquals must jet can mine, even tho they are valid fleet members and within range of the ship. nothing ...
- by The Racketeer - at 2012.04.24 17:23:00
|
8. Wow CCP, you are really rolling the dice on the economy - in EVE General Discussion [original thread]
Vaerah Vahrokha wrote: Who would have thought that the (grand name) Military Inferno Patch would be the best industry patch ever. "Industry stimulus package" It increases PvP witch will increase ship losses and increases mineral value th...
- by The Racketeer - at 2012.04.06 23:38:00
|
9. Fighting PL, advice? - in Warfare & Tactics [original thread]
Xolve wrote: The Racketeer wrote: sensor boosters and tracking computers witch take time to re-script. WOT? Re-Script is pretty instantaneous. Right Click, Select, Boom. If they are fit to snipe with optimal out to 150km they have s...
- by The Racketeer - at 2011.12.12 23:06:00
|
10. Fighting PL, advice? - in Warfare & Tactics [original thread]
Maybe more of a DPS fit BC\HIC gate camp fleets with some good interceptors and probers to get on top of them quickly. You are gonna have more pilots in your group that can make the fit compared to a HAC fleet and lose less ISK per ship loss doin...
- by The Racketeer - at 2011.12.12 22:30:00
|
11. 2 accounts 1 computer PVP - in Warfare & Tactics [original thread]
I have triple boxed with BCs... One EHP bait tackler with 2 other DPS fitted. I used them to hit solo roamers. My best kill was on a faction fit loki worth half a bill. The loot drop was worth quite a more then the fleet I used to kill him.
- by The Racketeer - at 2011.12.12 21:30:00
|
12. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
this is the most obtuse dev blog I have ever seen.
- by The Racketeer - at 2011.08.13 05:20:00
|
13. Super Class Failure... - in Player Features and Ideas Discussion [original thread]
Edited by: The Racketeer on 12/08/2011 20:53:08 Originally by: Plippy Ploppy Cheesenose Or ban all ISK-farmers and RTMers. Although that would probably strike hard against some alliances Otherwise, it sounds like an artificial lim...
- by The Racketeer - at 2011.08.12 20:47:00
|
14. Super Class Failure... - in Player Features and Ideas Discussion [original thread]
Edited by: The Racketeer on 12/08/2011 20:27:45 where is the nerf info? The problem I see is their is such a fine line on supers role in large scale PvP because of their cost to field. They are either going to be the flavor of the month and...
- by The Racketeer - at 2011.08.12 20:20:00
|
15. Super Class Failure... - in Player Features and Ideas Discussion [original thread]
Edited by: The Racketeer on 12/08/2011 04:57:54 Super capital class ships are giant floating ****s. CCP seems to love ****s in their game. Problem is, whom ever owns the most ****s win. When a huge fleet of 100 floating ****s hit the combat fi...
- by The Racketeer - at 2011.08.12 04:57:00
|
16. Replacement for MT and AUR but keeping vanity items - in Player Features and Ideas Discussion [original thread]
Originally by: Ja'thaal Deathbringer How about take a leaf out of "Second Life's" book and allow players to submit their own fashions for distribution in the NEx shop. If said player's item is approved then that player would get a commissi...
- by The Racketeer - at 2011.06.25 17:31:00
|
17. Break down coalitions for more 0.0 PvP - in Assembly Hall [original thread]
Originally by: Rico Minali While I firmly believe we need more incentive to get into 0.0, and more diversity in 0.0 too, I think that once you start to dictate how people play, you lose the elements that make Eve what it is. If people wan...
- by The Racketeer - at 2011.05.19 20:02:00
|
18. Break down coalitions for more 0.0 PvP - in Assembly Hall [original thread]
I think CCP's idea of what 0.0 should be is alliances in a perpetual shift across the map. A universe where PVP is more common. Where its a struggle to maintain space and have a lasting presence in 0.0. Today we have almost no shift and we have ...
- by The Racketeer - at 2011.05.19 19:50:00
|
19. Break down coalitions for more 0.0 PvP - in Assembly Hall [original thread]
Edited by: The Racketeer on 19/05/2011 19:24:39 Originally by: Danika Princip Originally by: The Racketeer Originally by: Malcanis Sov 0.0 is for mighty player empires. they squashes PvP 98% of the time. And when...
- by The Racketeer - at 2011.05.19 19:24:00
|
20. Break down coalitions for more 0.0 PvP - in Assembly Hall [original thread]
Originally by: Danika Princip Originally by: The Racketeer Originally by: Bagehi Yeah, because we don't already use more out of game tools than in game tools to organize blocs. Removing the few things we use in game is goin...
- by The Racketeer - at 2011.05.19 19:08:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |